Was GLaDOS, the artificial intelligence in 2007's critically acclaimed Portal, in fact a game designer? And if so, what does our relationship to the computer, and its abuse of our trust, say about the other games we play?
Guido Pellegrini at Playtime Magazine raises that point, among many others, in examining not just the meta-narrative of Portal, but also that of Metal Gear Solid 2: Sons of Liberty. Portal gets a deeper treatment, but both games deliberate puncture the illusion of control game players feel they have. In the end, Pellegrini writes, we are still following commands, taking cues and completing tasks in order to ultimately complete the game. Sons of Liberty in its way, and Portal to a much larger degree, are completely open about such manipulation.
If you haven't played or finished Portal and feel like you might want to some day, this essay should be treated as one long spoiler (the same for Sons of Liberty). Ultimately, Pellegrini raises this question: Within games is any restriction antithetical to one's freedom to act, or can there still be fr