At Scrum Gathering we presented a lego game that we use to teach prospective clients about agile projects. We’ve run this game twice internally and once with live clients. There’s quite a detailed structure below, but running the game involves a lot of improvisation; really, it’s about throwing up the same set of obstacles both times, and showing how an agile approach makes them less painful.
MaterialsHTML parse error:
Box of lego
Specification document
Pile of story cards
Pile of fake cash
Players
One trainer, 3-6 players
Run 1: WaterfallEstimation phase (2 mins)
Give the players the Specification. Ask them to agree on an estimate (2 mins). Then ignore the estimate and write the actual phase timings (10 min / 2 min) on the Specification.
Build phase (10 mins)
Give the players some of the lego bricks and ask them to start building. Halfway through the build phase, give them the rest of the lego bricks. Two minutes before the end, announce that the deadline has been shortened by one minute. Make the process of getting answers to questions difficult and time-consumi