After playing through Dreamkiller, I spent a week trying to put together the review for the game. It is not like I hated the game, or overly liked the game, but it was more about me trying to place the game in a proper context. Some will enjoy it, and some will hate it, but it does carve out a niche of its own, but only if you look at it as a throwback title to the FPS games of 5-10 years ago.
In Dreamkiller, you play as brooding psychotherapist Alice Drake, who has a unique ability to treat her patients’ phobias by entering their subconscious state, and battle their demons on their own plane of existence. Each mission is presented with a diagnosis briefing that explains the type of phobia the person suffers from, and it does give you a few clues as to what you might end up battling in the dream world. The story is a bit flimsy at best, as it serves more of a purpose to shift the player from one case to the next, but it does grab on to some real fears that affect many a gamer. I mean, starting the game with a person that has a strong fear of spiders, or a