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The first stage in social gaming
Submitted by Erock from blog
Oct 26, 2009


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I believe that we are in the very nascent stages of social games which is evident by recent news that some old classics like Sid Meier’s Civilization is coming to Facebook.


This is a game that was potentially finished and is now being resurrected to a platform that has become relevant. By bringing social features to the game such as sharing level ups, progress, and of course getting help from others – they are able to refactor the original classic and bring it to a new audience.


The old audience will of course pickup and re-play the game, thus introducing a new fanbase to the franchise. This behavior will continue with other games and on other platforms, but the net result is the same. Games are being syndicated in a new form for the sake of new players and a re invigoration of the original game.


We no longer need patches, updates, lag time problems, or special hardware – instead, great games are being ported to platforms like Facebook, MySpace, and Flash (on mobile devices) where they can be seen as new.


Providing a social layer to these classic games is the

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