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Welcome to the Virtual Worlds News Network
This News Network is designed to help people track and share news about Virtual Worlds.


Virtual Worlds
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Abandon Releases Freaky Adventures
2 days ago

Worlds In Motion: Abandon Interactive Entertainment released Freaky Adventures, the company's largest content update for its toy-based MMO Freaky Creatures, launched last March. The update introduces Player vs. Environment gameplay to Freaky Creatures, along with new enemies, powers, and more.Freaky Creatures combines online multiplayer gami (Read More)
Topics: Virtual Worlds
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Report Notice: FTC Study to be Released December 10
3 days ago

Virtual Worlds News: The Federal Trade Commission will release its Congressionally-mandated study of virtual worlds on December 10. The study will includes best practices for industry, parents and youth, but, according to one web site, the FTC was given little guidance from Congress except to look at "explicit content." To that end, the resear (Read More)
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Upcoming Event: Metanomics about creating our own economies
4 days ago

MixedRealities: Tyler Cowen will be the guest of this week’s Metanomics show. He interests me a lot, as he is a financial blogger on Marginal Revolution and I just bought one of his books,  Create Your Own Economy,The Path to Prosperity in a Disordered World.Metanomics explains:Tyler Cowen says there’s no call to apologize for virtual worl (Read More)
Topics: Virtual Worlds, Metaverse
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2010+ VW growth areas Part Three: Reputation Management
4 days ago

Kzero: An extract from the KZero report, Virtual Worlds 2010 (part one, branded worlds and part two, music):As the use of virtual worlds for business purposes increases, as well as the general P2P trade of virtual goods and services, we expect the concept of Reputation Management to grow. By this, we mean being able to determine t (Read More)
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2010+ VW growth areas Part Two: Music
4 days ago

Kzero: An extract from the KZero report, Virtual Worlds 2010:The music category has been quick to move into virtual space already, with MTV leading the pack with its suite of micro- worlds, themed towards specific content. We anticipate this trend to continue through 2010 and beyond.Music appears to be a binding force in virtual e (Read More)
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How can virtual worlds contribute to the post-industrial eco-systems?
6 days ago

MixedRealities: (This blog post has been prepared on Google Wave, the MixedRealities wave is public and you are free to add your take to the texts you find there – whether those texts are already published here or are just drafts)Jeff Jarvis on BuzzMachine says that the future of business is in ecosystems. It reminded me of a conversation (Read More)
Topics: Virtual Worlds, Metaverse
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Club Penguin Bringing In Higher Subscription Revenues
Nov 13, 2009

Worlds In Motion: Disney Online received higher subscription revenues from its kid-targeted Club Penguin virtual world during the entertainment company's fourth quarter (ending October 3rd), helping the Interactive Media division's revenues increase year-over-year by 8 percent to 157 million.The Interactive Media group is comprised of Disney (Read More)
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Club Penguin Adds to Disney Earnings Gains
Nov 13, 2009

Virtual Worlds News: The Walt Disney Co.-owned Club Penguin virtual world for kids provided increased subscription revenues for the entertainment giant last quarter, contributing the overall revenue increase for the company. Reporting quarterly earnings today, the company says earnings for the quarter ending October 3, 2009 rose 4 percent, to (Read More)
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Online Games and Virtual Worlds Track Added to Engage! Expo NYC 2010
Nov 13, 2009

Virtual Worlds News: We are pleased to announce the addition of the Online Game and Virtual Worlds track at Engage! Expo 2010 taking place February 16-17, 2010 in New York City.  This track provides the latest techniques for keeping users coming back to online games and virtual worlds. Online games and virtual worlds provides the ultimate in us (Read More)
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The perils of openness and transparency
Nov 12, 2009

MixedRealities: How open must openness be? Is absolute openness always good? These are questions I’ve been struggling with for some time now.Many of us, especially in virtual worlds and social media, have a tendency to celebrate sharing, openness and reaching out. The reality of everyday internet life is often more challenging: there is gr (Read More)
Topics: Virtual Worlds, Metaverse
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Habbo Brings Idol Campaign to Latin America
Nov 12, 2009

Virtual Worlds News: Sulake today said it would tap its partnership with FremantleMedia and extend an agreement that saw the Freemantle-owned American Idol brand play a role inside Sulake-owned virtual world Habbo. In a blog post today, Habbo's Regina San Miguel Fernández, Business Manager Latin America wrote: "As a continuance to theIdol campa (Read More)
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The current crisis as a symptom of a big shift
Nov 11, 2009

MixedRealities: Virtual worlds folks are early adopters. They love cutting edge technology. Often we tend to believe that such technology is also a cutting edge investment, or a financial success story. Well, it seems this is not necessarily so. Maybe the new technology and information technology in particular causes competition to heat up (Read More)
Topics: Virtual Worlds, Metaverse
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Virtual World Shidonni Mixes Pixels with Plush
Nov 10, 2009

Virtual Worlds News: In what looks like a winning  execution of marrying the online and offline worlds of play, Israel-based Shidonni, Ltd., the company behind kids virtual world Shidonni, today announced its Shidonni One-of-a-Kind line of custom plush dolls. In doing so, the company has taken its virtual world's original play experience -- wh (Read More)
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Kid Command Set For Launch
Nov 10, 2009

Virtual Worlds News: Today, Collin Caneva will take his Kid Command virtual world live. The world, targeted to kids and tweens, hopes to instill an appreciation of the environment and world's fragile eco-system. As the growth of virtual worlds, social networks and web-based entertainment explodes, Omaha-based Caneva hopes to carve out a speci (Read More)
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Disruptive technology adoption is a uphill battle
Nov 08, 2009

MixedRealities: I have my doubts about virtual worlds becoming mainstream anytime soon – mainstream as in being used on an almost daily basis by a majority of internet users. There are of course very neat demonstrations of how virtual environments can be used for demonstration and communication purposes. On SecondLifeUpdate.com I found thi (Read More)
Topics: Virtual Worlds, Metaverse
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