Kotaku:
TABLE OF CONTENTS November 2009 Massage Games Don't Always Have Happy Endings The Xbox Massage-Makers: Money, Sex Toys & Indie Backlash by Stephen Totilo Intervention I Kept Playing - The Costs Of My Gaming Addiction by Mike Fahey Meet The FAQers For Little Money And In Many Words, These Gamers Help You by Owen Good (Read More)
Kotaku:
GameSpot reports that a man has sued Sony, Sony Online Entertainment and Sony Computer Entertainment of America, contending the company violates the Americans with Disabilities Act for not making its virtual worlds more easily navigable by the visually impaired. The nature of Alexander Stern's visual impairment isn't clear (Read More)
Kotaku:
Forget that old 10-day timed trial nonsense. Warhammer Online's new trial let's you play any of the game's 24 careers as long as you like, with the new streaming client keeping things all speedy-like. New and returning players to Mythic's MMO Warhammer Online can now play the game as long as they'd like for free, provided (Read More)
ReadWriteWeb:
Second Life is introducing a behind the firewall service for enterprise customers, another sign that the very definition of collaboration is changing as more companies seek ways to do their work in virtual environments.In addition, Second Life will unveil a marketplace in the first quarter of 2010 where people may purchase (Read More)
Kotaku:
This morning a videogame literally forced me to say "I love you", enunciating every syllable perfectly, clearly enough for a computer program to register, before it would allow me to progress. I don't use that word lightly. Maybe that's why I have all this money and no one to use to make it happy. I'm not going to lie: I ha (Read More)
TechCrunch:
[Germany] With only days away from the 20th anniversary of the fall of the Berlin Wall, how best to mark the occasion? Rebuild it or at least a virtual two kilometer stretch. That’s the approach being taken by Metaversum, the Berlin-based company behind virtual world Twinity, who have constructed a replica section of the wa (Read More)
All Things Digital:
By Chris V. Nicholson, reporter, New York TimesTwo avatars, Leto Yoshiro and Enchant Jacques, met in the virtual world of Second Life in 2005. They married online the same year and built a house together on an island they had brought out of the waves that covered much of that world.Read the rest of this post at the original (Read More)
New York Times:
Under the agreements that users sign, their online lives — e-mail accounts, social network memberships, virtual-world holdings — can be erased when they die. (Read More)
Kotaku:
And finishing off the PlayStation Home priorities controversy, the service/virtual world's community manager has told users on the official Home forum that the Sony executive was misquoted in reports that he'd said Home is "not a priority." From CydoniaX: Allow me to put your minds at ease about this recent press. The cove (Read More)
ReadWriteWeb:
We see so many different collaboration tools that at times if feels like we are looking at the same environment over and over again.Proton Media is entirely different. It is the most advanced collaboration environment we have seen in the market. We say this without hesitation. SponsorThe team at Proton have created a virtua (Read More)
Kotaku:
Speaking at the London Games Conference yesterday, Sony's director of PlayStation Home in Europe said the virtual world accrues users who spend money and stick around for long stretches, but Home is nonetheless "not a priority right now." "It's been a long road," Pete Edwards said, according to Edge Online. " We've proved t (Read More)
Kotaku:
According to developer Cryptic Studios, Super Crecente is just one of more than a million superhero characters created since the launch of the massively multiplayer Champions Online. Atari and Cryptic announced the one million character milestone today, using the figure as an example of the strong reception Champions Onlin (Read More)
Kotaku:
Blizzard drops details on the new dungeon and raid system for World of Warcraft, which brings with it cross-sever instancing, daily random dungeons, and special rewards for taking part in a pick-up group. Pick-up groups, or PUGs, are the bane of many an MMO player's existence. Rather than grouping with your guild or folks (Read More)
Kotaku:
Blizzard drops details on the new dungeon and raid system for World of Warcraft, which brings with it cross-sever instancing, daily random dungeons, and special rewards for taking part in a pick-up group. Pick-up groups, or PUGs, are the bane of many an MMO player's existence. Rather than grouping with your guild or folks (Read More)
Kotaku:
Zombies and werewolves run rampant in Cryptic Studios' Blood Moon event for Champions Online. In this video the developers discuss the special events taking place during the free-for-all weekend. As a long-time MMO player, I love the way developers tend to go slightly crazy when it comes to Halloween events. I used to get a (Read More)